pub struct StateChangedEvent {
pub current_state: Option<PlaybackState>,
pub start_time: Option<u64>,
pub duration: Option<u64>,
pub sampled_position: Option<PlaybackPosition>,
pub playback_speed: Option<u8>,
pub seek_range_end: Option<u64>,
pub seek_range_start: Option<u64>,
pub data: Option<Vec<u8>>,
pub audio_advance_unmuted: Option<bool>,
}Fields§
§current_state: Option<PlaybackState>§start_time: Option<u64>§duration: Option<u64>§sampled_position: Option<PlaybackPosition>§playback_speed: Option<u8>§seek_range_end: Option<u64>§seek_range_start: Option<u64>§data: Option<Vec<u8>>§audio_advance_unmuted: Option<bool>Trait Implementations§
Source§impl Debug for StateChangedEvent
impl Debug for StateChangedEvent
Auto Trait Implementations§
impl Freeze for StateChangedEvent
impl RefUnwindSafe for StateChangedEvent
impl Send for StateChangedEvent
impl Sync for StateChangedEvent
impl Unpin for StateChangedEvent
impl UnwindSafe for StateChangedEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more